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SCS2111 | Phase 2: Architectures & Topologies
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SCS2111 Phase 2: Architectures & Topologies
PHASE 02

Network Architectures & Physical/Logical Topologies

Analyzing physical topology layouts, fault tolerance, collision vs broadcast domain boundaries, and hardware device layer processing.

1. Physical & Logical Topologies

A Physical Topology defines how nodes and cables are physically laid out, whereas a Logical Topology defines how data frames travel across nodes regardless of physical cabling.

Legacy Bus

Bus Topology

Nodes connect to a single central backbone cable terminated at both ends with resistors (50-ohm terminators).

  • Pros: Low cable usage, simple setup for small rooms.
  • Cons: A single cable break drops the entire network; high collision rate (CSMA/CD).
Enterprise Standard

Star Topology

Every node connects directly to a central hub or switch via dedicated point-to-point links.

  • Pros: High fault isolation—one cable cut affects only that single node. Easy to expand.
  • Cons: Central switch represents a single point of failure.
Token Ring

Ring Topology

Nodes are connected in a closed loop. Data frames or tokens travel sequentially from node to node in one direction.

  • Pros: Deterministic access—no packet collisions.
  • Cons: Unidirectional ring break disrupts all nodes unless dual counter-rotating rings (FDDI) are deployed.
Mission Critical

Mesh Topology (Full vs Partial)

Every node connects to every other node (Full Mesh: $N(N-1)/2$ links) or to multiple selected nodes (Partial Mesh).

  • Pros: Maximum redundancy, zero single points of failure, guaranteed link throughput.
  • Cons: Extremely expensive cabling and port requirement for large $N$.

2. Collision Domains vs. Broadcast Domains

Understanding domain separation is a vital skill tested in university examinations and required for network switch deployment.

Collision Domain

A network segment where simultaneous transmissions from two nodes cause electrical signals to collide and corrupt.

  • Hubs (Layer 1): All ports share 1 single collision domain!
  • Switches (Layer 2): Every individual port forms its own isolated collision domain!

Broadcast Domain

A network region across which a broadcast frame (Destination MAC: FF:FF:FF:FF:FF:FF) is forwarded to all nodes.

  • Switches: All ports belong to 1 broadcast domain (unless partitioned into VLANs).
  • Routers (Layer 3): Routers block layer 2 broadcast frames by default—every router interface bounds a broadcast domain!

3. Network Scale Classification

PAN / LAN

LAN & PAN

PAN: Personal Area Network ($\le 10\text{m}$, Bluetooth).\nLAN: Local Area Network spanning a room, office floor, or campus ($\le 2\text{km}$). High throughput ($1\text{Gbps} - 10\text{Gbps}$).

MAN

Metropolitan Area Network

Spans an entire municipality or city ($5\text{km} - 50\text{km}$). Interconnects city municipal offices, university campuses, or regional fiber backbones.

WAN

Wide Area Network

Spans countries or global continents ($>50\text{km}$). Utilizes leased fiber lines, submarine cables, and satellite links (e.g. The Internet).